Next, we have the four types of Events: Entertainment, Security, Decorations, and Refreshments. They are all on separate Scales, so there is no clash! Therefore, Humble makes the most guests happy, but Clean and Safe also have strong weight. So, the Weighted Importance (WI) comes out to Clean (2), Safe (2), and Humble (3). Kleia and Pelagos want things to be Humble, and Sika Clean. Mograine wants things Safe and Humble, so that's another to those two. The fourth guest is always the most particular, and thus Mikanikos adds weight to Clean, Safe, and Humble. Guests - Sika (Clean), Kleia and Pelagos (Humble), Mograine (Safe/Humble), Mikanikos (Clean/Safe/Humble): Clean (2), Safe (2), Humble (3) I will endeavor to elaborate and clarify how it works with Group 1 as the example group, as if I just put the Groups and Numbers down it'll look confusing as heck. I doubt what I came up with is the only solution, but it is a solution that fits all of my above qualifications for making an efficient and effective Party Planning Experience and I wanted to share it! This would also give each end of the 5 Scales (Relaxing – Exciting, Casual – Formal, Clean – Messy, Humble – Decadent, Safe – Dangerous) at least one group in which they would be encouraged. This Solution would have have the 16 guests split into four completely separate groups with no overlap between guests, would use all the available Events, in at least one of the four groups, and generally optimize the starting point for each group based. I have been examining the Ember Court and have been looking for a 'Solution' to party Planning. So, new to posting on reddit, but not new to WoW.
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